Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Jun 12, 2009

Jimmy Fallon rocks out with Project Natal


They weren't just setting up Project Natal on the Late Night with Jimmy Fallon set last night for nothing, you know -- Microsoft's Kudo Tsunoda was on the show, giving a little demo to Jimmy, John Krasinski, and Stephen Moyer. The games were the same Richocet and Burnout Paradise demos we got to play with at E3, but hey, now it's celebrities looking silly on camera instead of us, right? Some are hypothesizing that everyone had to wear the red jumpsuits to compensate for the bright studio lighting and lack of a uniform background behind the players, but it could have just been a Fallon flourish. We're looking into it -- in the meantime, check the video below.

Update: We just hit up Fallon's producer, who told us the suits were just for fun, so that's that. Also, anyone notice Fallon asking Kudo if this would ship in 2010 and Kudo declining to answer during some crosstalk? Good times.
[via engadget]
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Jun 11, 2009

EVGA rolls out GeForce GTX 285 graphics card for Mac Pros


We got plenty of advance word about this one, but EVGA has finally gotten fully official with its Mac Pro-friendly version of NVIDIA's GeForce GTX 285 graphics card, which is now available to order from the Apple Store for the not so low price of $450. That'll of course get you a card that's mostly identical to its less-than-new PC counterpart, including 1GB of DDR3 memory, a whopping 240 processing cores, a memory clock speed a 2,584MHz, memory bandwidth of 159GB/sec, and a pair of dual-link DVI ports that can each drive a 30-inch monitor at 2,560 x 1,600 with ease -- assuming you can still afford a pair of 30-inch monitors after you shell out for one of these, that is.
[via engadget]
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Project Natal prototype hardware pictured on Jimmy Fallon's set


Looks like our old friend Jimmy Fallon will be demoing Microsoft's Project Natal on Late Night tonight, and this backstage pic from rehearsal is the first shot we've seen of the prototype hardware anywhere. Of course, Redmond's made it clear that the final product will look a lot different -- probably something more like the press pic -- so don't get crazy over this, but at least everyone's burning curiosity has been satiated. Now, Jimmy, if you could just hammer out a ship date, that'd be great.
[via engadget]
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Iwata says Nintendo tried and rejected camera-based motion control

It wasn't all that hard to see a bit of a brouhaha erupting now that all three console makers are more or less firmly committed to motion-control technology, but it's still always notable when one of the big three throws a shot across the bow, and Nintendo CEO Satoru Iwata did just that in a recent interview with the Financial Times. According to Iwata, Nintendo actually tried out camera-based motion control technology similar to what both MIcrosoft and Sony have now adopted, but found that it got better results with the accelerometer-based tech that ultimately wound up in the Wii remote. Iwata did also say, however, that "until they say when they're releasing it, how much it costs and what software it comes with, we won't know whether that is the route we should have taken," although he added that he thought "they couldn't choose to release exactly the same thing" that Nintendo did.
[via engadget]
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Jun 10, 2009

Microsoft ends Xbox 360 RROD "coffin" program, still paying for shipping


Getting an Xbox 360 RROD was never any fun, but at least getting it fixed was easy, since a quick phone call would get you a pre-paid "coffin" in which to send the broken console back for repairs. Not anymore -- although Redmond will still pay for return shipping, the company's beancounters have decided to axe the expense of sending custom packaging out to people who need repairs, meaning anyone who gets an RROD will need to pack things themselves. Not the end of the world, but we share Joystiq's take: just send it however you can, since MS is fixing it anyway, and then save the return carton in case something else goes wrong -- knowing the 360, it very well might.
[via engadget]
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EA's Tiger Woods PGA Tour 10 with Wii MotionPlus now shipping


It may not seem quite as impressive now that Microsoft and Sony have shown off their visions of a motion-controlled future, but Nintendo's Wii MotionPlus is still as good as it gets when it comes to consoles today and, as promised, it's now finally shipping alongside the latest Tiger Woods game. That may not be exactly what Nintendo had in mind when it first unveiled MotionPlus way back at last year's E3, but the first-party wares won't be too far behind, with its own Wii Sports Resort title (and requisite bundle) still on track for a launch late next month. If you're up for a little golf in the meantime, however, you can pick up the Tiger Woods game bundled with Wii MotionPlus for $59.99, or the standalone game (still playable with the standard Wiimote) for $49.99.
[via engadget]
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Miyamoto "not worried at all" about Sony and Microsoft's motion controllers


Sony and Microsoft certainly turned the motion-sensing heat up on Nintendo at E3 last week, but it doesn't seem like Shigeru Miyamoto is all that concerned at the moment -- he just told the BBC that while he's "flattered" his competitors are "moving in the same direction," he's "not worried at all" about Project Natal or the Playstation motion controller because "they don't have the type of depth that we're able to provide with Wii Motion Plus." Snap. We don't know about that -- we certainly haven't been blown away by Motion Plus -- but we can see why Nintendo's not sweating it just yet: the Wii's a runaway hit and a pop-culture phenomenon, while Natal and the PSMC are still tech demos without announced ship dates or even final names. That said, it's clear that Microsoft and Sony don't intend to just cede this space to Mario and Co., so we'll see how Nintendo fights back -- we'll tell you right now that the Wii Vitality Sensor ain't gonna cut it.
[via engadget]
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Wii Balance Board Power Up Charging Stand from Mad Catz just dares you to revert to AAs


There's just something so defiant about this "Power Up" charging stand from Mad Catz -- it seems specifically designed to take up as much cubic footage as possible, and even the name is domineering. The stand is bizarrely formed in the likeness of a miniature Wii Balance Board, with a replacement battery pack included in the kit with contact charging points to take out all the exertion of flipping the B-Board and swapping out batteries. A foot pedal release mechanism pops the Balance Board out of the stand, and there are a couple of free-spirited USB ports on the thing for charging up whatever other awkwardly-shaped gadgetry you might have around the house.
[via engadget]
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Nintendo admits to scrapping new handheld plans in the past three years


Nintendo's talkative global president Satoru Iwata turned a few heads when he told CNBC that the company had another handheld gaming system completed and ready for production sometime in the past three years, but that it ultimately decided not to release it. Though he didn't give any details on the handheld, he did say that, "in the history of Nintendo there are several such examples." We can only hope that some kind of wild, awesome Gameboy prototype hits our desk one day. Nintendo's most recent handheld, the DSi, has moved over a million units, including around 435,000 during its first week of sale in the U.S.
[via engadget]
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PSP Go lacks mini USB, compatibility with existing accessories, common sense

PSP Go lacks mini USB, compatbility with existing accessories, common sense
Confession time: we weren't exactly charmed by Sony's PSP Go when Sony made the thing official. It's not that we're particularly fond of UMD (quite the contrary as a matter of fact), rather we found it a little hard to stomach a slimmer device that offers nearly the same hardware as its predecessor, swapping an optical drive for more storage, yet will cost nearly twice as much. Factor in the cost of all new accessories and things get even less appealing, with confirmation that the Go lacks a standard mini USB port on top, meaning things like PSP keyboards and Sony's GPS accessory are on a fast-track to obsolescence. Even current A/V cables and chargers won't work thanks to a new multifunction port on the base -- but Sony will be quite happy to sell you new ones. Is this the price of progress, or an attempt to boost profit margins? It's not good news for gamers, regardless.
[via engadget]
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Jun 9, 2009

Video: Wii Nunchuk controls motorized Beancat chair


Nintendo's Wiimote (and the Nunchuk, by extension) have certainly been wired up to control their fair share of oddities, but we honestly can't think of a more suitable use for a spare 'chuk than this right here. The so-called Beancat is nothing more than a motorized beanbag chair that takes direction from a wired Nunchuk, and while we can't exactly speak from experience, it certainly looks thrilling from afar. Have a glance yourself just past the break, and tap the read link if you're eager to see how it all came together.

[Via MAKE]

Continue reading Video: Wii Nunchuk controls motorized Beancat chair

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Xbox 360's Games on Demand service gets demoed on video


Without a doubt, Microsoft's Xbox 360 Games on Demand unveil at E3 gave gamers plenty of reason to celebrate. Just think -- no more camping out for midnight launches; you just fire up your console, make sure you've paid your internet bill and get to downloading. For those who just can't wait to see what said experience will actually look like on Redmond's console, the video just past the break does a commendable job of explaining. It looks as if the system logs your credit card information in order to make game purchases as easy as a few button presses, and games that are already on your HDD can be played while another downloads. It's good stuff, we promise.
[via engadget]
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Tetris turns 25 years young, still puzzles the best of us


If you would've told someone back in 1984 that Alexey Pajitnov would become world renowned, they would've likely laughed you right out of Russia. But on June 6th of that very year, said individual created what's easily the planet's most recognizable puzzle game: Tetris. We mean, who didn't have a childhood obsession with playing this very title on a TI-83 calculator while professors figured you were toiling away on classwork? Ah, good times. Feel free to share your best memories in comments below, and remember, there's no shame in tearing up. Or longing for a "T" to come along and fill that one last gap there on the right.
[via engadget]
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